Basic Math - The Failure of Diablo Melee
I'm surprised they didn't make what (to me) would be one of the more obvious changes to put ranged in slightly more danger; slightly decrease (or leave alone) melee attack animation speeds, while increasing the speed of enemy missiles. Melee intends to close the distance anyhow, meaning that barring something holding them in place, they won't suffer as much from speedier projectiles (and are more likely to have a shield), whereas increased missile speed makes kiting more skill intensive and/or requires more ability to take a couple of hits, at least.
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RE: Basic Math - The Failure of Diablo Melee - by ViralSpiral - 06-08-2012, 01:29 AM

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