So just what was Belial's plan there?
#76
(06-28-2012, 08:44 PM)Lissa Wrote: I wouldn't be surprised if they used the D2 engine heavily. Some of the things that make me think this is the various stairs/ramps in the game. I've been melee'd while standing at one end of a stairs/ramp and the mob has been at the other end. I've also seen things like vault ignore the travel distance up/down the stairs/ramp (ie, you still go the same distance on the screen even though you shouldn't if travelling up or down a stairs/ramp). It seems like only the spell effects are truly 3D (like they were in D2) as distance is not obeying 3D when dealing with stairs/ramps (this was highly prevalent in the Arcane Sanctuary in Act 2 of D2).

From what I have seen in the D2 game and the way looks in D3, the base form of the games is that of a RTS game. But you are limited to only one unit, your character. And locked into only looking at the world centered on that single unit. The base engine is probably newer than what was in D2, but with that type of functionality they are both going to look very similar to each other no matter what you do to dress them up. For those that do not know, a RTS game field is just a 2D grid with sections of it non-passable. The graphic art overlay for the non-passable areas and some of the connecting strips can give a visual illusion that you do things like go up and down in elevation if they are drawn correctly. Kudos to the art team if they pull this off well, not the programers or developers.
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RE: So just what was Belial's plan there? - by Ruvanal - 06-28-2012, 09:21 PM

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