Why Dex-based classes are terrible.
#3
This is backwards. Dex scales better than strength or int. Hit chance scales linearly with more points (though dodge is tiered, a piece-wise linear function is still linear on its intervals), and effective HP scales superlinearly with more points in dex. More precisely EHP(dex) has a limit of infinity as dex approaches 8000 (since at 800 dex you have 100% dodge which is infinite EHP).

Strength and int damage mitigation scales sublinearly, and EHP scales linearly with points in str and int.

The reason why dodge is worse than the other two as the primary form of mitigation is because it's probabilistic. Given the damage output of enemies in inferno, you never want to be in a situation where a couple of unluckly rolls means death.
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RE: Why Dex-based classes are terrible. - by Athenau - 06-30-2012, 12:29 PM

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