10-11-2005, 07:09 PM
Concillian,Oct 11 2005, 01:48 PM Wrote:I actually prefer to have a hunter with me on 5 man PUGs. I'll specifically ask for one even.
They are pretty good at marking a target, and random PUG people can understand the concept of focus fire when there is a HUGE RED ARROW over the target they are supposed to focus on. Makes for better group success rate. Though at 50+, 5 man PUGs are still a toss up, I had good luck with it up to ZF or so with pub groups.
Without a hunter I've found it's nearly impossible to hold aggro in PUGs because you get three people attacking three different targets, which inevitably leads to only holding one mob and not having enough rage to hold all three.
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Yeah, if I'm having to hold three regularly, then there's group problems. I have a rogue I run with a lot who we tell the group to assist, not me. I may hold a nasty melee while the rogue and the group nail the caster, or something like that, so I make sure they know not to assist me, assist the rogue. Of course, a 5-man and a raid are different too. In a raid, there's always 1 mob that I call the 'raid mob' It's dead, just doesn't know it yet. At half-health or less I'll stun it, leave it and go pick up another one if it's more threatening. If it's at half-health and the rest of the group is on it, the group will kill it in seconds.
And yeah, hunter's mark is very handy. Got a group of 4? (LBRS again). Mark one, sap 2, sheep the other, MT takes the marked one. Move mark when live one engaged. ZG, bats leading up to Jeklik. MT takes marked batrider, 2nd tank takes the unmarked one, the rest are trash mobs. And the list goes on. I've found a use for all the classes if well-played.
--Mav