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The Armory
Diablo II Strategy and Tactics
The forum for strategy questions and answers, strategy guides, and tactics discussion for Diablo II.
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Addiction
Member since 15-Jul-02
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13-Apr-01, 05:44 PM (GMT) |
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"The Inferno Sorceress"
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I've noticed that Sorcies specializing in Inferno are becoming popular lately, so I decided to create one tonight. Right now, I'm at level 10-ish in the Outer Cloister, and I'm having a blast! Aside from the three deaths I've incurred (one from Coldcrow, one from Blood Raven, and one from a boss in the Pit), I'm mowing down everything quickly and easily. It's fun watching a boss's life bar drain down into nothingness Anyway, what I'm wondering is: does mana become a concern later on? I thought it would from the beginning (7 per second is a lot in the early stages), but short bursts will kill almost anything right now for about 2-4 mana. As I invest more points into Inferno and the mana cost goes up, does this start to become a factor? Also, what equipment would usually be needed for an Inferno Sorceress? Fastest hit recovery would seem to be a good idea, since you're standing still while you cast Inferno, but what else should I be looking for? Hehe, I can't wait to see how fast I can kill Andariel. -- Addiction |
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WarBlade
Charter Member
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13-Apr-01, 06:58 PM (GMT) |
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1. "RE: The Inferno Sorceress"
In response to message #0
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I've done one. Damage output is pretty high . . . She's at the end of Act 3 now and still as powerful as ever. Andariel? Put it this way: Using lvl 8 Inferno on a 13th level Sorceress, gave me enough time to think of taking a screenshot and actually take it before the evil witch died Andariel's life span was barely more than a second from the time Inferno started on her (She had dropped a bit of life following my character around the corner into the entry chamber whilst following exactly in a 1 point Blaze trail). Duriel? Tough, but doesn't last long!!! As long as your hired mercenary has the good sense to block that charge . . . Items? I'm playing this character as Fire exclusive. No other spell trees in other words, so the lack of cold spells means monsters can run you down pretty quick (usually to die near your feet). In this case I'd strongly recommend: -Wall of the Eyeless (shield is the best way to go when lacking ice IMO) -Magefist (of course) Other than those two, common sense rules. You'll get hit a fair bit - compensate! Mana? Did I mention the Wall? Actually, I found mana is hardly a problem (so far). Even on minimal Warmth. Watch out for the SHIFT-Click spray attack style though. I found aiming to be trickier than I first suspected and have wasted mana at times as a result. Also watch the time delay on a high level Inferno. It'll stretch to the edge of the screen in the end and it takes careful judgement sometimes to turn off the burn at the right moment.
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Zarathustra
Charter Member
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13-Apr-01, 07:48 PM (GMT) |
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3. "Welcome to the Fold. =o)"
In response to message #0
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Addiction, I like to think that I played some small part in making Inferno Sorcs more popular (at least I know I did with whyBish and Elric. Hey guys!) lately. When you face Andariel, be prepared to laugh your arse off at the ease of her demise. She's a pushover with a pumped Inferno. Mana isn't much of an issue later on, since high level Warmth and a decent mana pool will set you up nicely. At level 51, my Inferno Sorc has maxed Inferno, Fire Mastery, and Warmth, and about 110 Energy (more than I needed, but now I know) and can cast her level 23 Inferno for a good 35-40 seconds without letting up. She's in Hell difficulty, in Act III right now, down in the Kurast Bazaar. So yes, this is viable for Hell difficulty. =o) The plan is to play her through the game without using any further skill points, so she's still just Inferno/Warmth/FM upon receiving the title of Baroness. Wish me luck. As for equipment, you're going to want some high blocking on a shield and some hefty +life on her items. +skills can be VERY helpful, since it'll enhance both Inferno itself and Fire Mastery. Other than that....you know the drill. You've been around long enough on the D2 scene to make the right choices. (Begin brag) I just found a +1 Sorc Skills, -4 magic damage, +5 LR, +40 mana amulet that's done Lenore well (end brag). MDR and Hit recovery can go a long way to keeping you alive. And of course you know to try and max your resists. Keep us posted on your Inferno Sorc. And if you have anymore questions/reports, don't hesitate to post on the forum! I'd love to hear how you're doing. See you in Town, -Z Z&G "No shepherd and one herd! Everybody wants the same, everybody is the same: whoever feels different goes voluntarily into a madhouse." |
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Jester
Charter Member
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14-Apr-01, 01:29 AM (GMT) |
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8. "RE: The Inferno Sorceress"
In response to message #7
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Y'know, you gotta think. Blizzard, for all they made some ludicrously powerful mack-daddy skills that can turn the game into an exersize in clicking, they didn't do that bad of balancing a lot of the little skills. Everyone dismisses stuff like smite, inferno, and leap, but really, they're actually pretty darn good, when you really get into them. They just don't clear acts in five minutes, or provide +2 amulets to brag about. And I like it that way. If blizzard really revamped the trees to be balanced, then every skill would be playable by ordinary people. That'd raise the average intelligence level on battle net, but it would leave all us variant players high and dry! I mean, really, if firebolt was balanced, would Dutchess Ember be a great accomplishment? Would an EST be an interesting and unique way to play? All the creative fun to be found in busted (not broken) skills would be lost. Now to give up my unarmed barbarian fun, and start an inferno sorceress! Thanks for the great idea! "Beware, beasts of hell! The fire of purification is upon you!" -Skill Description, Holy Fire |
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