1.11 Patch Information
#2
There's so much good information here that I don't know where to begin. Random details keep popping out like the fact that one can buy an (unique so only one) 18-slot bag and that lightning eels and armorfish will be used for something finally. Make sure you get your Argent Dawn faction as high as possible now, because you'll save a lot of money and time in the long run when the patch comes out, because everything's much cheaper the higher your reputation is. Stock up on essences of water. There will be new Scarlet Insignias in addition to scourgestones.

There's also a fantastic post stickied on the Test Realm forum by Greatness that lists the undocumented changes in game. I'll quote it here, but you might check the original post from time to time for any changes.

Quote:This thread is for the known undocumented changes made in 1.11. This thread contains things that are not covered in the 1.11 test realm patch notes at http://www.worldofwarcraft.com/patchnotes/...patchnotes.html .

This is for changes that are most likely intentional, but were not covered. Thing such as bugs should not go here. Also do not use this thread as a rant about a certain change. Keep it subjective. Feel free to change to add your own observations.

EDIT: Thanks everyone for your submissions! And thanks blue for the sticky:)

General
* A permanant version of Aqual Quintessence (called Eternal Quintessence) is provided after completing the Hydraxian Waterlords quest chain. This is avaliable to players who have a reputation level of Revered. See Duke Hydraxis for more information.
* When dueling, all other duelers have unique icons over there heads (skulls, diamonds, shields, etc)
* When standing there is a global cooldown of 1.5 seconds.
* Temporary weapon buffs (such as poisons, enchanting oils, sharpening stones and shaman weapon buffs) will no longer be removed when zoning. These buffs will also persist when logged out.
* The LookingForGroup channel is now worldwide. Players in Eastern Plaguelands can look for groups in Ironforge or Stormwind.
* The Gnome racial ability, Escape Artist, now has a chance to fail.

PvP
* New item rewards have been added for those who have achieved Rank 14 in the PvP Honor System.
* Players can no longer queue up other players with the deserter debuff for a battleground by forming a raid and having the leader in a different subgroup, and joining as a group.
* Names of some of the Battlegrounds quests were changed.

Mage
* Ignite - Appears to not be "rolling". Unconfirmed, possible bug.
* Evocation - Cooldown reduced to 8 minutes.
* Cooldown on the use of a Mana Gem has been decreased to two minutes.
* Pyroblast - Cooldown removed.

Warrior
* Talent Improved Bloodrage has been redesigned. It now increases the base rage you get from Bloodrage by 3/5 rage.
* Execute - Now has a blueish color on hit. (Confirm?)

Items
* Zandalarian Hero Charm - Initial effect has been reduced to 200 damage and 400 healing. The effect is now reduced 25 damage and 50 healing every spellcast.
* Deathdealer Shoulder - 10 stamina removed.
* The Primal Hakkari tokens used to obtain items in the Zul'Gurub armor quests now contain a "Classes:" flag. This will make it easier to determine what classes use the item.
* Noggenfogger Elixer - Cooldown removed.

Quests
* New repeatable quests have been added to the goblin cities to help re-establish reputation with the Steamwheedle Cartel. These NPCs are representitives of the Steamwheedle Cartel so those with negative reputation can intereact with them.

Raids and Dungeons
* The Ironbark Protectors in DM West now have an Entangle Root spell that lasts for ~12 seconds.
* Ouru of the Temple of Ahn'Qiraj has had his loot table extended.
* Added brand new loading screens for Scarlet Monastary and Blackrock Spire.
* A new boss, named Scorn, with a new loot table has been added to the Graveyard of Scarlet Monestary.

User Interface
* Buffs that have 'charges' now display how many in the buff icon.
* Debuffs are now colored coded by type. Green border is poison, purple is a curse, light blue is magic, etc.
* A leader of a raid can put symbols on a target similar to Hunter's Mark. These are purely cosmetic and assist with the organization of a raid.
* Default UI now reports quantity of an item looted, on the loot output channel. For example, "Player received loot: [Dense Stone]x3"
* Bank bags now have a higher contrasted background than before (white stone rather than dark blue).
* Inventory/bank bags are now scaled down and take up less amount of space on the screen when opened.
* Extra game tips have been added to the loading screen.
* When right clicking a player's name in chat, the whisper option has been replaced with a target option. This option does not work if the player is not in your interest area.
* Extended action bars now show hotkey and range information just like the default action bar.
* When a GM ticket is open, an estimated wait time is now displayed.
* There is a new option under Interface options - "Show Target of Target"
* When inspecting a player who has equiped set items, the UI now highlights what parts of the set that person is wearing rather than what parts you are wearing.
* Several technical LUA changes (for UI mod authors): http://forums.worldofwarcraft.com/thread.a...mp=1#post343889

World Environment
* The hills south of where Lord Kazzak spawns have been leveled, making them climbable.
* Land that prevously was between Duskwood and Stranglethorn Vale was raised to stop people from entering Kharazahn and old Zul'Gurub, also the land was raised in order to prevent players from reaching the top of the Orgrimmar gates.

Technical
* Native support for the Logitech G15 keyboard has been added. This requires no extra software, except the latest drivers from Logitech ( http://bitbasher.net/wow/g15wow.jpg )
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Messages In This Thread
1.11 Patch Information - by MongoJerry - 05-24-2006, 03:42 PM
1.11 Patch Information - by MongoJerry - 05-24-2006, 04:11 PM
1.11 Patch Information - by MongoJerry - 05-24-2006, 06:18 PM
1.11 Patch Information - by Tal - 05-24-2006, 06:52 PM
1.11 Patch Information - by Roo - 05-24-2006, 07:19 PM
1.11 Patch Information - by lemekim - 05-24-2006, 07:26 PM
1.11 Patch Information - by Monkey - 05-24-2006, 08:25 PM
1.11 Patch Information - by Concillian - 05-24-2006, 09:06 PM
1.11 Patch Information - by Artega - 05-24-2006, 10:31 PM
1.11 Patch Information - by MongoJerry - 05-25-2006, 02:48 PM
1.11 Patch Information - by Quark - 05-25-2006, 04:10 PM
1.11 Patch Information - by Skandranon - 05-25-2006, 05:54 PM
1.11 Patch Information - by oldmandennis - 05-25-2006, 06:42 PM
1.11 Patch Information - by MongoJerry - 05-25-2006, 06:46 PM
1.11 Patch Information - by Skandranon - 05-25-2006, 06:58 PM
1.11 Patch Information - by vor_lord - 05-25-2006, 07:53 PM
1.11 Patch Information - by Concillian - 05-25-2006, 08:25 PM
1.11 Patch Information - by MongoJerry - 05-25-2006, 08:32 PM
1.11 Patch Information - by Quark - 05-25-2006, 09:19 PM
1.11 Patch Information - by Artega - 05-25-2006, 10:16 PM
1.11 Patch Information - by lfd - 05-25-2006, 11:26 PM
1.11 Patch Information - by teske - 05-25-2006, 11:41 PM
1.11 Patch Information - by Arnath - 05-26-2006, 05:49 PM
1.11 Patch Information - by Concillian - 05-26-2006, 09:22 PM
1.11 Patch Information - by Concillian - 05-30-2006, 07:49 PM
1.11 Patch Information - by vor_lord - 05-30-2006, 07:54 PM
1.11 Patch Information - by Kevin - 05-30-2006, 08:10 PM
1.11 Patch Information - by Quark - 05-30-2006, 09:26 PM
1.11 Patch Information - by Kevin - 05-30-2006, 09:30 PM

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