Rethinking the raid guild
#2
An interesting (and certainly bluntly honest) approach. Have you considered using ranks to graduate your system? So you might have:

Rank 1: People in Charge
Rank 2: Guaranteed Raiders (The "Starters")
Rank 3: Raid-qualified (The "Bench")
Rank 4: Probation (The "Rookies")

New applicants go into Rank 4 and can earn their way up, if they stay in rank 4 too long, they're removed from the guild. Likewise, if someone in rank 2 gets lazy, they get moved to the bench. Lazy on the bench, moved to rank 4. Too long in rank 4, buh-bye. It's not very community oriented, but I think you could build a successful guild with it.
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Messages In This Thread
Rethinking the raid guild - by Brista - 10-21-2006, 05:19 PM
Rethinking the raid guild - by Monkey - 10-21-2006, 07:22 PM
Rethinking the raid guild - by oldmandennis - 10-22-2006, 05:01 AM
Rethinking the raid guild - by Professor Frink - 10-22-2006, 11:12 AM
Rethinking the raid guild - by Brista - 10-22-2006, 03:45 PM
Rethinking the raid guild - by Brista - 10-22-2006, 04:43 PM
Rethinking the raid guild - by Skandranon - 10-22-2006, 07:50 PM
Rethinking the raid guild - by oldmandennis - 10-23-2006, 01:20 AM
Rethinking the raid guild - by MongoJerry - 10-23-2006, 02:00 AM
Rethinking the raid guild - by NuurAbSaal - 10-23-2006, 05:11 PM
Rethinking the raid guild - by oldmandennis - 10-23-2006, 06:21 PM
Rethinking the raid guild - by Brista - 10-24-2006, 02:34 AM
Rethinking the raid guild - by Monkey - 10-24-2006, 04:18 PM
Rethinking the raid guild - by oldmandennis - 10-24-2006, 06:12 PM

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