Quote:Some other random combat comments. Melee characters got the shaft in D2 -- ranged characters (which are what I prefer to play, more powerful or not) have a much easier time. There are almost no dangerous ranged attackers at all (just abyss/oblivion knights -- what happened to monster randomization?
Yeah. :( While I have no problem with the style of melee being able (at least in theory) to apply a lot of force at a single point, while AOE spell users do wide area effects, I wonder why the creators so completely disregarded balance in terms of what each could handle. Meleers get all manner of 'fun' things to get hammered by, while a Sorceress gets . . . Duriel.
Fine, so Blizzard creates annoyances by the truckload for meleers like seas of Maggot larvae. I wish they'd comlimented such things by including the likes of the charging Horned Demons or The Hidden of D1 to give ranged attackers a similar problem. :(
Heed the Song of Battle and Unsheath the Blades of War