Neriad is leaving the Lurking Loungers
#34
kandrathe,Jun 1 2005, 10:58 AM Wrote:then you really don't want it interrupted by griefers
[right][snapback]79197[/snapback][/right]

Actually, the interruptions are half the fun. Now that PvP is rewarded, you'll likely be defended when requesting help and submitting enemy locations and be able to go on the attack--and be rewarded for it. Sure, you'll never be an officer, but you'll be able to obtain the very useful rank 2 trinket.

In addition, griefing simply takes different forms in PvE, not necessarily all that much less. Due to pvp flag rules, you might not get defenders, or be able to defend your friends and NPC questers. If attacking faction npc flags for pvp, then at least that griefing tactic is gone. . . but there are others.

IIRC, there are graveyards very near every wind rider landing spot in contested areas. Also, unless you turn to be a huge nuisance, you aren't likely to be camped for very long due to diminishing return on contribution points. That said, I have a hated enemies list, and certain classes like to camp me because I'm a warlock. Luckily there are always folk out to kill your griefers because they're out for contribution points too.

Finally, you'll eventually find that the PvE content eventually gets... easy, but there's near limitless PvP that doesn't require as much commitment. You can always play escort to a lower level, and be meaningful, at high levels. Rather than just making the quest easy for them, you're defending them from any potential attackers.

It may not be your cup of tea, but its honestly not what you think.

Grief? They can't for long. They'll be hunted down.

EDIT: Oh, and about grouping. Yes you're more likely to group and gather together for quests for mutual safety. That's how it is on PvP servers. You don't solo everything... in fact some of these outdoor quests are meant to be grouped. Finding a pickup group for such quests can be a very rewarding experience too. I've made many friends from such action. Feel encouraged to do so, in addition to need. Socialize with folk outside your guild and bring the good ones in for later party events. Its a lot more eye-opening than playing with the same people and classes all the time.


Say Mongo, What 'Orcish' things did you do? Bag a night elf and toss'em out a BB ship? We've got some serious pirates in our server aiming for red admiral's hat.
Reply


Messages In This Thread
Neriad is leaving the Lurking Loungers - by Kevin - 05-29-2005, 02:18 PM
Neriad is leaving the Lurking Loungers - by Tal - 05-31-2005, 01:24 PM
Neriad is leaving the Lurking Loungers - by Bolty - 05-31-2005, 02:28 PM
Neriad is leaving the Lurking Loungers - by savaughn - 05-31-2005, 02:52 PM
Neriad is leaving the Lurking Loungers - by Tal - 05-31-2005, 03:15 PM
Neriad is leaving the Lurking Loungers - by Tal - 05-31-2005, 03:20 PM
Neriad is leaving the Lurking Loungers - by Kevin - 05-31-2005, 03:59 PM
Neriad is leaving the Lurking Loungers - by Tal - 05-31-2005, 04:01 PM
Neriad is leaving the Lurking Loungers - by Kevin - 05-31-2005, 04:49 PM
Neriad is leaving the Lurking Loungers - by Lissa - 05-31-2005, 05:53 PM
Neriad is leaving the Lurking Loungers - by Tal - 05-31-2005, 09:36 PM
Neriad is leaving the Lurking Loungers - by Bolty - 05-31-2005, 10:23 PM
Neriad is leaving the Lurking Loungers - by Roane - 05-31-2005, 11:03 PM
Neriad is leaving the Lurking Loungers - by Kevin - 06-01-2005, 12:43 AM
Neriad is leaving the Lurking Loungers - by Sabra - 06-01-2005, 04:13 PM
Neriad is leaving the Lurking Loungers - by Drasca - 06-01-2005, 04:38 PM
Neriad is leaving the Lurking Loungers - by Bolty - 06-02-2005, 02:23 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)