Invulnerable Mail - Nerf in Patch 1.7
#6
nobbie,Sep 16 2005, 03:34 AM Wrote:Of course, this is just theory. How should they compensate the creators and possible buyers of this tradable BoE item who have spent much more materials and/or money for it before?[right][snapback]89403[/snapback][/right]

They won't. The ToS and/or EULA states that they're free to do whatever the hell they please with their game, and that their customers have no say in what they do or don't do.

The entire Blacksmithing, Leatherworking, and Tailoring lines need a complete overhaul, since the three professions produce VERY few useful items. Blacksmithing creates Phantom Blade (excellent main-hand weapon until you get Thrash Blade), Green Iron Hauberk (will easily last you 31-40, and is still pretty good post-40 for mail classes), Arcanite Reaper (duh), and Elemental Sharpening Stones. Everything else it creates can be equalled or exceeded by drops. The other production professions share the same problems.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cow™. USDA inspected, FDA approved.
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Messages In This Thread
Invulnerable Mail - Nerf in Patch 1.7 - by nobbie - 09-15-2005, 07:38 PM
Invulnerable Mail - Nerf in Patch 1.7 - by nobbie - 09-16-2005, 12:50 AM
Invulnerable Mail - Nerf in Patch 1.7 - by Artega - 09-16-2005, 02:19 AM
Invulnerable Mail - Nerf in Patch 1.7 - by nobbie - 09-16-2005, 07:34 AM
Invulnerable Mail - Nerf in Patch 1.7 - by Artega - 09-16-2005, 05:44 PM
Invulnerable Mail - Nerf in Patch 1.7 - by nobbie - 09-16-2005, 07:24 PM

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