Something Sirian mentioned long time ago. The super-duper-walking-god items increase 'the gap' between the lucky and unlucky players (or perhaps bneters and SP/untwinked) where with super-item the goin in hell is meade easy (or at least tolerable/bearable) whereas the poor SP guy has to rely on quite limited selection from vendors/gamble on many occasions.
As more super-items are introduced by Bliz they ramp up the difficulty of late game to cope and widen the gap for the SP/untwinked guys.
Right now the only way to partially counteract this is the 'players x' in SP in hope of good drop selection + wearing some MF gear. Of course some classes/variants dont lend themselves to high 'X'.
Edit: Grr typo!
As more super-items are introduced by Bliz they ramp up the difficulty of late game to cope and widen the gap for the SP/untwinked guys.
Right now the only way to partially counteract this is the 'players x' in SP in hope of good drop selection + wearing some MF gear. Of course some classes/variants dont lend themselves to high 'X'.
Edit: Grr typo!