Implementation of an Idea
#4
> Afaik, there is no exact equivalent of ATMA for D1, but there are programs that let's you copy items and therefore import\export them. The few that I used in the past also have handy things like character files back ups, and a few things that can be used to 'cheat'. Though in my opinion it does rely greatly in the context on how you use it.

Hmm, ok. I would only use it for make it text files of my own characters inventory, and direct muling of items between characters while not in game. Thus, it wouldn't affect in-game experience at all.

> Not quite sure what you mean here, since an item that scans as 'clean' can still technically be illegitimate. And an item that scans as flagged, can be legitimate. Someone more technical minded can probably provide more details, but from what I know some scanners use a list to check the items scanned. Due to the limitations of the game etc, that list can generate a false reading.

No, you misunderstood (although I understand why, I was quite unclear :)). I don't care about whether or not my items show up as hacks on scanners, since I find all my own items, and don't trade or accept gifts. :) Knowing for a fact that everything you have was found yourself (with a little understanding of item generation routines), far outweighs what a trainer can do. If possible, I'd just like a text dump of my own character's inventory, for item collecting purposes (so I don't have to go through and write the items for every single thing, etc).

> edit: Come to think of it Stu's backup program was fairly close to being the ATMA of it's time I guess. Until iirc, some jerk ripped off his work and modified it for a fairly blatant cheating purposes.

I've looked at this, a found a version that worked up until 1.08. I don't like the idea of separate import/outport, as it is more easily abuse. Something that would work like this.

$ move item1 from player1 to player2
;; checks size of item1
;; checks if player2's inventory has enough space
;; if so
;; export item1 from player1
;; import item1 to player2
;; delete item from player1
;; else
;; return error message

Note: I don't know how these things work, but I think import/export works something like that. I've never used third party programs, so I'm at a loss.

Maybe with Stu's permission, I could try and modify his program to suit my means, and possibly create something that other players can use, although I'm sure people will consider it a grey area, as third party programs always are. If I chose to do this, would anyone help me get started, or something. Or maybe I could contact Hakai no Tenshi (maker of ATMA) and see I could grab a snippet to modify for Diablo 1, but that doesn't seem easy. :)

NatNit
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Messages In This Thread
Implementation of an Idea - by NatNit - 04-19-2006, 06:32 AM
Implementation of an Idea - by Hammerskjold - 04-19-2006, 08:11 AM
Implementation of an Idea - by Toverkol - 04-19-2006, 09:11 AM
Implementation of an Idea - by NatNit - 04-19-2006, 06:46 PM
Implementation of an Idea - by NatNit - 04-19-2006, 06:50 PM
Implementation of an Idea - by Thenryb - 04-19-2006, 08:10 PM
Implementation of an Idea - by LennyLen - 04-20-2006, 02:00 AM
Implementation of an Idea - by NatNit - 04-20-2006, 02:19 AM
Implementation of an Idea - by Hammerskjold - 04-20-2006, 12:58 PM
Implementation of an Idea - by Thenryb - 04-20-2006, 02:47 PM
Implementation of an Idea - by NatNit - 04-20-2006, 07:35 PM
Implementation of an Idea - by NatNit - 04-20-2006, 07:40 PM
Implementation of an Idea - by Jarulf - 04-21-2006, 06:55 AM
Implementation of an Idea - by NatNit - 04-21-2006, 08:59 AM
Implementation of an Idea - by Jarulf - 04-21-2006, 01:04 PM
Implementation of an Idea - by Dako-ta - 04-21-2006, 06:33 PM
Implementation of an Idea - by GriffonSpade - 04-22-2006, 12:49 AM
Implementation of an Idea - by [vL]Kp - 04-23-2006, 12:52 AM
Implementation of an Idea - by NatNit - 04-23-2006, 01:27 AM
Implementation of an Idea - by Thecla - 04-23-2006, 02:52 AM

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