Complete lack of any AI for the monsters
#41
There are encounters in the game where players need to defeat intelligent opponents - PvP, whether in battlegrounds or in the open. If monster combat AI was better, PvE play would be closer to PvP play and class role/balance would differ less between PvE and PvP. This would require major modifications to the game, such as rebalancing every encounter because the most critical, vulnerable or dangerous party members are attacked first rather than a damage sponge. Maybe in the next generation of MMO.

An even bigger immersion breaking thing for me is the aggro radius. Mobs you can see will happily stand there and watch you kill their friends a few at a time. A particularly good example is the final room of BRD - the Emperor knows you're there (he's talking to you!) but just sits there until you've killed all his allies and are ready to take him on.
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Complete lack of any AI for the monsters - by Warlock - 08-31-2005, 09:40 PM
Complete lack of any AI for the monsters - by savaughn - 09-01-2005, 09:33 PM

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