Couple Quirks
#2
Nystul,Apr 16 2005, 11:43 PM Wrote:The first one is very minor, but I don't recall ever hearing anyone mention it before and it does not appear to be in the buglist.  We already know that door traps can reset when you close the door and leave the level, and this is kind of a similar surprise.  Sometimes, you manage to kill a monster outright by exploding a barrel next to it or setting off a trap which hits it.  These monsters are apparently just "playing possum".  If you leave the level and come back, there they are, alive and well.  I've seen this happen consistently in multi-solo play.  I'm not yet sure what happens if the monster was carrying an item.

So you could clear the whole lvl and have the barrel/trap killed monsters come back to life when you return? Very strange. What if they're partially damaged by a player and then killed by a barrel? (Not to mention the potential for exploits if they are carrying items. :-P )

Quote:The other thing I noticed was more of a nit to the buglist.  When you enter a level with gargoyle-type mobs, leave it, and enter again, none of the gargoyle-types are in statue form.  In the buglist, this is linked to town portal as a spell-related bug.  However, I am pretty sure it happens when taking the stairs as well.
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But this is what I thought -- just leaving and reentering a lvl in any way activates all the gargolyes, right?

I suppose when you reenter a lvl the game loads its saved state but forgets to deactivate the door traps, kill the barrel-killed monsters (very odd), or deactivate the gargoyles. No doubt Jarulf will explain why, as far as he remembers, that's a hopelessly naive and innacurate scenario.
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Messages In This Thread
Couple Quirks - by Nystul - 04-17-2005, 07:43 AM
Couple Quirks - by Thecla - 04-17-2005, 08:49 AM
Couple Quirks - by Jarulf - 04-17-2005, 09:53 AM
Couple Quirks - by Nystul - 04-17-2005, 06:47 PM
Couple Quirks - by LemmingofGlory - 04-18-2005, 05:19 AM

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