09-29-2011, 08:11 AM
Well I wouldn't say those changes are completely bug free but I only found minor visual bugs. I tested with 3 players the leoric mp resign can cause some visual desynch with skeletons; sometimes skeleton sprites will remain standing on some monitors after they die but I didn't think it was serious enough to counteract the coolness of having him ressing his posse.
With multiplayer quests, usually I found that they caused ver annoying desynch problems where players would become invisible to each other or unable to pick up items, which I though were game breaking. However, I tried just adding a few of them at a time and I eventually found that the warlord of blood doesn't seem to cause many problems of that kind that I could find. Of course that's not to say that some people might not have problems so if people have trouble with it I'm happy to make a version with the warlord of blood inactive again.
With multiplayer quests, usually I found that they caused ver annoying desynch problems where players would become invisible to each other or unable to pick up items, which I though were game breaking. However, I tried just adding a few of them at a time and I eventually found that the warlord of blood doesn't seem to cause many problems of that kind that I could find. Of course that's not to say that some people might not have problems so if people have trouble with it I'm happy to make a version with the warlord of blood inactive again.