Necromancer Q's
#5
The consensus over at the AB is that the best way to level is 1 P in Skel Mastery for every three points in Raise Skel. In the beginning Skel Mages are not needed. I usually put 1 point in Amp Dam, Decrepify and CE and have +skill for Clay Golem on weapons switch. (Summon CG first)

Revives I usually put 1 P and let +skill items take care of the rest, summon resist as needed, in the beginning 1P, CE is a wonderful skill, maxed its the best way to take you through Hell. Mercs: healing Aura and later Might.

I've seen one of my Skellies take on Lister singehandedly in Normal and survive until his brethren swarmed him.
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“The world doesn’t end with water, fire, or cold. I’ve divined the coming apocalypse. It ends with tentacles!”
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Messages In This Thread
Necromancer Q's - by Taem - 05-05-2008, 04:24 AM
Necromancer Q's - by librarian - 05-05-2008, 08:10 AM
Necromancer Q's - by Taem - 05-05-2008, 04:23 PM
Necromancer Q's - by librarian - 05-05-2008, 10:02 PM
Necromancer Q's - by Assur - 05-06-2008, 06:50 PM
Necromancer Q's - by Archon_Wing - 05-08-2008, 01:44 AM
Necromancer Q's - by Taem - 05-08-2008, 05:12 AM
Necromancer Q's - by Archon_Wing - 05-08-2008, 05:54 AM
Necromancer Q's - by Assur - 05-08-2008, 06:22 AM
Necromancer Q's - by Taem - 05-12-2008, 07:21 AM
Necromancer Q's - by Archon_Wing - 05-15-2008, 09:57 PM
Necromancer Q's - by Taem - 05-28-2008, 11:15 PM
Necromancer Q's - by Taem - 05-29-2008, 09:29 PM

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