02-28-2008, 12:08 AM
Ok, a few things.
First, I have Spirit Tap at 5/5, I played around with Blackout in the earlier levels but specced out of it a awhile ago, having found it not that useful. I don't see how I could play this Priest without Spirit Tap, frankly.
I got a level 17 Mage, and I notice that the conjured water is never really "up to date". That is, it seems like I can buy water that offers higher mana per 5 second regenration.
My ThrakPriest now has +50 spell damage and +90 healing. I managed to strike a balance between killing speed and recovery. As a result, this character takes on mobs 3-4 levels above with relative ease (yes I'm aware it's more efficient to kill even level mobs, but I was on a quest that I half completed already).
My spell rotation kills things pretty well and I almost never have to heal. At level 35 it goes like this:
1. Power Word: Shield
2. Mind Blast from max range
3. Shadow Word: Pain while backing up
4. Mind Flay
5. Mind Blast again
6. Wand to death from 35-40% of mob health
Sometimes on mobs 3-4 levels above I have to shield again before beginning to wand. Inner Fire is always up as well.
So I've basically decided to stack +Spell Damage and +Spirit gear from this point on.
First, I have Spirit Tap at 5/5, I played around with Blackout in the earlier levels but specced out of it a awhile ago, having found it not that useful. I don't see how I could play this Priest without Spirit Tap, frankly.
I got a level 17 Mage, and I notice that the conjured water is never really "up to date". That is, it seems like I can buy water that offers higher mana per 5 second regenration.
My ThrakPriest now has +50 spell damage and +90 healing. I managed to strike a balance between killing speed and recovery. As a result, this character takes on mobs 3-4 levels above with relative ease (yes I'm aware it's more efficient to kill even level mobs, but I was on a quest that I half completed already).
My spell rotation kills things pretty well and I almost never have to heal. At level 35 it goes like this:
1. Power Word: Shield
2. Mind Blast from max range
3. Shadow Word: Pain while backing up
4. Mind Flay
5. Mind Blast again
6. Wand to death from 35-40% of mob health
Sometimes on mobs 3-4 levels above I have to shield again before beginning to wand. Inner Fire is always up as well.
So I've basically decided to stack +Spell Damage and +Spirit gear from this point on.