Patch 2.1.2 preliminary notes
#18
Quote:First off, if any character dies because they were simply stunned by a rogue (cheap shot and/or kidney shot), either they don't have enough stamina/resilience or they're not getting the support they need. Everyone forgets these all cost energy, they're all on cooldown, and as of this patch they're all easily counterable.

Sap hard to get out of? Don't get sapped. It's easier than people think: get in combat. Congratulations, you're immune to sap. Blind? It's a poison, treat it as such. It also costs a reagent. Gouge? The only time I can effectively use gouge as a CC, and not simply as an interrupt, is versus Warrior/Healer. It slows down DPS on both sides for a short while.

So I have all these supposed great options at my disposal if one is countered in some way. Here's how the match goes down, though. If I'm lucky, or waste my Sprint, I get one Sap off a match. Either my healer's getting beat badly or I'm trying to prevent support, so my Blind gets spent. My stuns are always on cooldown, and versus a warrior my Gouge always is too. I take a spike of damage so I Vanish to get a small chance to recover. Evasion gets burned in all but pure caster fights, while Cloak of Shadows gets burned in all but pure melee fights.

I end a night of 10 matches down 10 Blinding Powder and 8 or 9 Flash Powder. I'm already using all my tricks in the vast majority of matches, and now you're taking my most reliable one, the one that costs a reagent, and guaranteeing that everyone can remove it.
Yes, that's the point. Psychologically, losing control of your character, even for half a second, is more annoying than most events. I'd be glad they're finally giving players the option to choose one source to remove, but they introduced no other balance changes in this patch. Some classes (rogue, druid) are much more reliant on control than others (warrior, paladin), and it's not a coincidence that those happened to be among the weakest classes in the higher rungs.

The strongest just got stronger.

Maybe if you actually specced for PvP, like the Warrior who you are complaining about, you would have more success.

Congratulations, you have discovered that Rogues are impossible to balance properly because of the variety of the cooldowns they have available - they make far too much difference in 2v2, but not nearly enough in 5v5. Now, with the change to the trinket, this advantage is slightly diminished in 2v2, which means you can look forward to a buff, which should improve your predicament in in all areas, including 5v5.
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Messages In This Thread
Patch 2.1.2 preliminary notes - by Concillian - 06-06-2007, 10:56 PM
Patch 2.1.2 preliminary notes - by Xame - 06-07-2007, 12:15 AM
Patch 2.1.2 preliminary notes - by swirly - 06-07-2007, 12:56 AM
Patch 2.1.2 preliminary notes - by Quark - 06-07-2007, 01:03 PM
Patch 2.1.2 preliminary notes - by Tal - 06-07-2007, 01:13 PM
Patch 2.1.2 preliminary notes - by Legedi - 06-07-2007, 01:18 PM
Patch 2.1.2 preliminary notes - by Taelas - 06-07-2007, 01:56 PM
Patch 2.1.2 preliminary notes - by Quark - 06-07-2007, 02:40 PM
Patch 2.1.2 preliminary notes - by Legedi - 06-07-2007, 02:48 PM
Patch 2.1.2 preliminary notes - by lemekim - 06-07-2007, 02:50 PM
Patch 2.1.2 preliminary notes - by Quark - 06-07-2007, 02:58 PM
Patch 2.1.2 preliminary notes - by Quark - 06-07-2007, 03:24 PM
Patch 2.1.2 preliminary notes - by Lissa - 06-07-2007, 03:28 PM
Patch 2.1.2 preliminary notes - by Lissa - 06-07-2007, 03:29 PM
Patch 2.1.2 preliminary notes - by Taelas - 06-07-2007, 03:30 PM
Patch 2.1.2 preliminary notes - by Monkey - 06-07-2007, 03:33 PM
Patch 2.1.2 preliminary notes - by Legedi - 06-07-2007, 03:34 PM
Patch 2.1.2 preliminary notes - by lemekim - 06-07-2007, 05:08 PM
Patch 2.1.2 preliminary notes - by Concillian - 06-07-2007, 07:26 PM
Patch 2.1.2 preliminary notes - by Delc - 06-07-2007, 07:37 PM
Patch 2.1.2 preliminary notes - by Concillian - 06-07-2007, 08:01 PM
Patch 2.1.2 preliminary notes - by Quark - 06-07-2007, 09:14 PM
Patch 2.1.2 preliminary notes - by Quark - 06-07-2007, 09:51 PM
Patch 2.1.2 preliminary notes - by Jester - 06-07-2007, 10:08 PM
Patch 2.1.2 preliminary notes - by oldmandennis - 06-08-2007, 12:01 AM
Patch 2.1.2 preliminary notes - by Xame - 06-08-2007, 12:33 AM
Patch 2.1.2 preliminary notes - by Brista - 06-08-2007, 10:51 AM
Patch 2.1.2 preliminary notes - by Warlock - 06-08-2007, 11:58 AM
Patch 2.1.2 preliminary notes - by Quark - 06-08-2007, 01:28 PM
Patch 2.1.2 preliminary notes - by Quark - 06-08-2007, 01:34 PM
Patch 2.1.2 preliminary notes - by Bolty - 06-08-2007, 04:15 PM
Patch 2.1.2 preliminary notes - by Treesh - 06-08-2007, 04:51 PM
Patch 2.1.2 preliminary notes - by Legedi - 06-08-2007, 04:53 PM
Patch 2.1.2 preliminary notes - by Quark - 06-08-2007, 05:17 PM
Patch 2.1.2 preliminary notes - by oldmandennis - 06-08-2007, 05:37 PM
Patch 2.1.2 preliminary notes - by Monkey - 06-08-2007, 06:45 PM
Patch 2.1.2 preliminary notes - by Taelas - 06-08-2007, 08:03 PM
Patch 2.1.2 preliminary notes - by Watto44 - 06-09-2007, 03:11 AM
Patch 2.1.2 preliminary notes - by Brista - 06-09-2007, 03:30 AM
Patch 2.1.2 preliminary notes - by oldmandennis - 06-09-2007, 05:12 AM
Patch 2.1.2 preliminary notes - by Monkey - 06-09-2007, 12:46 PM
Patch 2.1.2 preliminary notes - by Mirajj - 06-09-2007, 01:08 PM
Patch 2.1.2 preliminary notes - by Mavfin - 06-09-2007, 03:08 PM
Patch 2.1.2 preliminary notes - by Cybit - 06-09-2007, 04:01 PM
Patch 2.1.2 preliminary notes - by Kevin - 06-09-2007, 04:52 PM
Patch 2.1.2 preliminary notes - by Mirajj - 06-09-2007, 07:43 PM
Patch 2.1.2 preliminary notes - by Kevin - 06-09-2007, 07:55 PM
Patch 2.1.2 preliminary notes - by oldmandennis - 06-09-2007, 10:22 PM
Patch 2.1.2 preliminary notes - by Kevin - 06-09-2007, 11:54 PM
Patch 2.1.2 preliminary notes - by NotSoDarklord - 06-11-2007, 10:12 PM
Patch 2.1.2 preliminary notes - by Kevin - 06-11-2007, 10:31 PM
Patch 2.1.2 preliminary notes - by Monkey - 06-12-2007, 12:03 AM

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