How to calculate ilvl
#4
Quote:Ive just reread 3.8 and 3.9 and i still dont see a way to calculate ilvl from an item you have, that the origin unkown. Maybe its their hidden umong the text (not written out) but i cant see it.

What i mean is to say, you dont know were it came from, you traded for it, and its a...

Gold [Bastard] Sword of the Bat

qlvl Gold= 12
qlvl Bat= 8
qlvl Bastard Sword= 10

(i am making a guess but qlvl is involved to determine ilvl?)

excuse my bad knowledge on ilvl

Well, just remember that ilvl is no more equal to qlvl than armor class is equal to durability...

But never mind that. The ilvl of an item makes no sense anyway, so it's no wonder you don't see how to calculate it.

The way it works is this: when something (a monster, a chest or whatever) drops an item, it determines an ilvl for the drop, and that ilvl determines a range of possible qlvls for the item, as described in Jarulf's guide (which you clearly basically understand).

For instance, a normal monster drops magical items whose prefix and suffix -- say "gold" and "bat" -- are in the range [ilvl/2]--ilvl, where ilvl is equal to the monster's mlvl unmodified by difficulty level. [The complication is that the the base type -- say "bastard sword" -- is in the range 1--mlvl where mlvl is modified by the difficulty level, which explains why you find better base types in the church/cats in nm/hell difficulty than you do in normal difficulty, though you don't find any better prefixes/suffixes. Presumably, this was a completely unintended oversight on the part of the programmers, who probably even now do not realize the agony they created in the search for non-existent godly drops from monsters.]

Your gold bastard sword of the bat (with 8 <= qlvl <= 12) could, for example, have been dropped by a normal monster with an mlvl (equal to the ilvl of its drop) anywhere from 12 to 17, from say a fire clan archer to a frost charger, and it would be just the same item from any of them.

So, you see, it really makes no sense to ask about the ilvl of your item, as opposed to its qlvl (though perhaps -- and I don't know enough about the inner workings of the game to say if this is true or false -- there might be something in the item seed that would tell you a bit about where it came from).
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Messages In This Thread
How to calculate ilvl - by Ace360 - 07-18-2006, 01:20 AM
How to calculate ilvl - by LennyLen - 07-18-2006, 03:27 AM
How to calculate ilvl - by Ace360 - 07-18-2006, 04:53 AM
How to calculate ilvl - by Thecla - 07-18-2006, 07:16 AM
How to calculate ilvl - by Ace360 - 07-18-2006, 07:22 PM
How to calculate ilvl - by Nystul - 07-18-2006, 10:07 PM
How to calculate ilvl - by LennyLen - 07-18-2006, 10:12 PM
How to calculate ilvl - by Nystul - 07-18-2006, 10:36 PM
How to calculate ilvl - by Thecla - 07-18-2006, 10:52 PM
How to calculate ilvl - by Thecla - 07-18-2006, 11:07 PM
How to calculate ilvl - by Nystul - 07-18-2006, 11:30 PM
How to calculate ilvl - by Thecla - 07-19-2006, 12:33 AM
How to calculate ilvl - by Ace360 - 07-19-2006, 03:38 AM
How to calculate ilvl - by LennyLen - 07-19-2006, 09:39 AM

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