Diablo II "LoD" CLASSIC STYLE MOD for v1.10
nobbie,Aug 16 2004, 06:44 PM Wrote:Removed the "Iron Maiden" curse casting ability from the "Oblivion Knight" monster-class

Removed or replaced some Monster types that caused imbalances in certain areas, i.e. the "River of Flames" Maggots with their excessive amount of Maggot Babys
Noooooooooooo!

In My Opinion™, with these two changes you're moving away from the feel of Classic D2 - the entire last set of updates seem to be completely designed to make the game (much) easier. Whilst I think the removal of immunities is a good thing, messing with the monster spawn in the first four acts and defanging the oblivion knights in the chaos sanctuary is a step too far.

...however, if you ARE going to adjust what spawns where, how about putting the fallen class that used to spawn in the durance of hate as boss/champion packs back? I think it was Warped Ones. ;-)

And yes, these things are pretty trivial to adjust/fix by oneself, but you asked for feedback. :)
You don't know what you're talking about.
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Messages In This Thread
RE: Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by davidj8580 - 08-21-2014, 08:02 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by HoBoS - 04-25-2004, 06:17 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by Chaos Itself - 05-18-2004, 11:49 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by ForeStorm - 07-19-2004, 07:53 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by CasmirRadon - 07-28-2004, 12:31 AM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by lfd - 08-16-2004, 06:47 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by Starstasis - 02-18-2005, 08:55 AM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by Loki076 - 02-26-2005, 06:11 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by Lolepops - 06-27-2007, 02:21 PM

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