08-17-2004, 01:24 AM
Rock on, Nobbie. This mod is the greatest draw for me playing more DII. But, durn it, I've got such a list of new games I haven't finished that a bigger draw--which this update definitely is--is going to really screw up my gaming schedule.
Not to mention that I've recently spent almost 200 bucks on books... and I want to get down to reading. But Diablo II is the ultimate addiction.
Also, I agree that it is a good thing that only non-boss monsters have the resistance cap. Bosses are bosses, and this they should stay. It's a good thing to give them something special, so one of them is a bigger threat than your average swarm. And even single-element characters could, usually, get by, due to bosses' usual lack of regeneration. A character could just improvise--a staff with skills of a different element, for example, or poison potions or something--and have a long, huge battle to chip the monster down to low health.
Champions could end up the worst, though. I used to have problems like this with my melee characters, before I learned to keep a poison damage charm around to negate regeneration. Normal monsters are only a problem in groups, and bosses don't regenerate, like I said. But champions have the regeneration to keep going for a long time, unless you can apply heavy poison or huge amounts of damage.
All good, though, Nobbie.
Not to mention that I've recently spent almost 200 bucks on books... and I want to get down to reading. But Diablo II is the ultimate addiction.
Also, I agree that it is a good thing that only non-boss monsters have the resistance cap. Bosses are bosses, and this they should stay. It's a good thing to give them something special, so one of them is a bigger threat than your average swarm. And even single-element characters could, usually, get by, due to bosses' usual lack of regeneration. A character could just improvise--a staff with skills of a different element, for example, or poison potions or something--and have a long, huge battle to chip the monster down to low health.
Champions could end up the worst, though. I used to have problems like this with my melee characters, before I learned to keep a poison damage charm around to negate regeneration. Normal monsters are only a problem in groups, and bosses don't regenerate, like I said. But champions have the regeneration to keep going for a long time, unless you can apply heavy poison or huge amounts of damage.
All good, though, Nobbie.