For Discussion: How would YOU improve Moonkin?
#1
The title says it all. A Balance Druid can do decent damage, but is quickly outshined in terms of raid utility by a Shadow Priest. How would you go about improving the spec so that it has more utility (thus encouraging use in raids) without making it overpowered?

My #1 solution thus far has been an added effect to Moonkin aura, akin to what they did with Leader of the Pack. If the aura gave some sort of a mana refund along with the crit, that might be all it takes to make their use more appealing.
See you in Town,
-Z
Reply
#2
Go back to 40 man raiding. It has more room for offspecs with marginal synergies.
Reply
#3
Room for offspecs comes from content that doesn't need finely tuned groups, not the content size per se (except in that it's easier to carry 2.5% of your raid instead of 4%).

My feeling is that Balance doesn't need a whole lot in raids. Long single target fights are it's strength, it scales well with +damage gear and is mana efficient. Allowing Omen on spellcasts would help, as would a little more healing power - I'd like to see it become a role switching build providing DPS or healing depending on the fight. Better itemisation would help too.

I don't think much of it in 5-mans though. Shorter fights, weaker gear, rare cc, no silence or interrupt, limited AOE, weak burst... certainly not my favorite choice to fill a DPS slot.

Soloing I'd like to see Moonkin available earlier - around level 20 or so as a trained skill to make both Balance and Restoration more attractive as levelling builds. The trained version would provide armour and mana-by-melee but not the aura which would stay a talent.


Reply
#4
Get rid of the absolutely useless mana-on-hit, add a different bonus which is actually beneficial, and give Moonkin aura the mana-equivalent of Improved Leader of the Pack.
Earthen Ring-EU:
Taelas -- 60 Human Protection Warrior; Shaleen -- 52 Human Retribution Paladin; Raethal -- 51 Worgen Guardian Druid; Szar -- 50 Human Fire Mage; Caethan -- 60 Human Blood Death Knight; Danee -- 41 Human Outlaw Rogue; Ainsleigh -- 52 Dark Iron Dwarf Fury Warrior; Mihena -- 44 Void Elf Affliction Warlock; Chiyan -- 41 Pandaren Brewmaster Monk; Threkk -- 40 Orc Fury Warrior; Alliera -- 41 Night Elf Havoc Demon Hunter;
Darkmoon Faire-EU:
Sieon -- 45 Blood Elf Retribution Paladin; Kuaryo -- 51 Pandaren Brewmaster Monk
Reply
#5
Well, first off, get rid of the white meat. It's dry and doesn't taste all that great. The dark meat is the best part. Maybe make the moonkin have 6 legs instead of 2? Lower the price of [Shake 'n' Bake] at the vendor. [Shaked 'n' Baked Oomkin] is a great buff food (and tastes delish!!), but instead of +30 Stam and -30 MP5, I'd prefer to see +spell damage.
</wryresponse>

I don't have a lot of experience playing with a moonkin, and none playing one myself. I think that it could be a very viable tanking option (or at least OT option) if they added a +threat buff along the lines of Righteous Fury and some sort of taunt. Also, they definitely need a resist pushback skill to make that viable. I love having the Moonkin Aura in my party, though.
Terenas (pst !enchant <keywords> or !craft <keywords> to any of my characters)
Shimoyake 375 SW Tailor / 375 Enchanter (Exalted w/ Scryer, CE, Sha'tar, Thrallmar, LC, VE; Revered w/ KoT)
[Image: 551160rumOC.png]
Shikigami 375 SW Tailor / 375 Skinner (Honored w/ Aldor)
[Image: 551176xgSAM.png]
Kosokoso 375 Alchemist / 375 Herbalist (Revered with CE)
[Image: 551190IuloU.png]
et alts
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)