First info I've seen on TBC items
#1
This post on the WoW forums is the first mentioning TBC items:

http://forums.worldofwarcraft.com/thread.h...=20112450&sid=1

Inside is a link to a few screenshots with items here:

http://wow.rpgbeacon.com/news.php?ID=76

Two interesting things:

1) ilvl inflation confirmed. This pretty much had to happen, but blues in the early TBC instances are looking to be ~ilvl88, which is going to be close to epics of MC level.

2) re-vamp of the crit / hit system so that as you level the value decreases. Items with +x% crit on them will be changed to have +xx crit rating on them. Your level determines how much "crit rating" per 1% crit. This way what is now a +2% crit item will be a +1.x% crit item at level 70, so you don't start seeing ilvl inflation bring truly insane crit rates at level 70
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#2
I also noticed another thing - zoodles of Stamina. It seems Blizzard was serious about stamina being far more abundant and scaling faster than damage in TBC (Unfortunately I don't have the link atm). E.G. one item of the bear has 24 stamina and 15 strength - which would indicate that stamina now might cost about 35-40% cheaper then it does now. That would change a lot of things, especially in PvP. To put it in today's terms, this is the equivalent of Warriors running around with 9-10k life unbuffed, healers with 7-8k unbuffed life, etc.

The good news is that it sounds like there will be no more one and two-shotting people before they even get a chance to retaliate. The bad news is that mana-based classes will find themselves running our of mana much, much more often - however, that might be a way for Blizzard to push people into actually making effort to get some regeneration gear in PvP.
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#3
I had to laugh at the group bonus circle and comment. That is already in the game. Has been since day 1. I guess way too many people leveled solo or didn't do instances with level appropriate groups.
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#4
As pointed out on EJ, reducing the cost of Sta by 1/2 (fitting with their stated desire to stop 2 shotting) puts the blue quest reward items at ilvl 70, in line with their armor values.

So it looks like they are tweaking some stuff with the formula, but probably not a wholesale revamp. The big question becomes will current gear get a bunch of buffs to stamina?
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#5
Quote:As pointed out on EJ, reducing the cost of Sta by 1/2 (fitting with their stated desire to stop 2 shotting) puts the blue quest reward items at ilvl 70, in line with their armor values.

So it looks like they are tweaking some stuff with the formula, but probably not a wholesale revamp. The big question becomes will current gear get a bunch of buffs to stamina?

The implications of that are scary...Warriors and Warlocks would easily be looking at 7.5k and 8k unbuffed Health just wearing Tier 2 gear... :blink:
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#6
Quote:The implications of that are scary...Warriors and Warlocks would easily be looking at 7.5k and 8k unbuffed Health just wearing Tier 2 gear... :blink:

I'm wondering if the Backstab/Ambush tooltips that are increased % gains are because of this ...
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