1.11 Runewords work for NON-LADDER!
#1
I guess this deserves it's own thread:

Major woot!, the new runewords work for NON-LADDER!!!

Time to dig out your old characters to try them out :)

Okay, I've only checked this with "Peace" so far.
I'll try to get a chance to see if the old "ladder-only" runewords now work in non-ladder. If so, then they can reset the ladder whenever they like. :) The only reason I play ladder is to have access to the ladder-exclusive content.

-rcv-
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#2
I was not aware that any 1.11 runewords had been discovered. What are they and where did you find them?
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#3
Sir_Die_alot,Aug 2 2005, 08:02 PM Wrote:I was not aware that any 1.11 runewords had been discovered. What are they and where did you find them?
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Choppy/Sticky from 1.11 Runewords
I figured we'd want a thread for the new runewords. I've verified this one:

Maxx Power@TheAmazonBasin, Aug 1, 2005 - 1:39 PM Wrote:Peace - Body Armour
ShaelThulAmn
2% chance to cast level 15 Valkyrie on Striking :o
4% chance to cast level 5 Slow Missiles when Struck
+2 to Amazon skills
+2 to Critical Strike (all classes)
20% Faster Hit Recovery
+30% Resist Cold
Attacker Takes Damage of 14
Peace works...
[Image: peace3xt.jpg]

The rest are listed in 1.11 Runewords, First on the Presses

-rcv-
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#4
Sir_Die_alot,Aug 2 2005, 09:02 PM Wrote:I was not aware that any 1.11 runewords had been discovered. What are they and where did you find them?
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I found screen shots on the Bnet forum of 8 of them, however 2 they were trying to pawn off as new runewords arent (Wrath and Voice of Reason).

Bone (Sol Um Um) The mana varies from 100-150
Bone Armor

Enlightenment (Pul Ral Sol) No variables, though Warmth is an oskill
Enlightenment Armor

Myth (Hel Amn Nef) No variables
Myth Armor

Peace (Shael Thul Amn) No variables, though Critical strike is an oskill
Peace Armor

Plague (Cham Fal Um) Dmg to demons 260-380, aura cleansing 13-17, allskills 1-2
Plague Weapon

Principle (Ral Gul Eld) The life varies from 100-150
Principle Armor

Rain (Ort Mal Ith) Mana varies from 100-150
Rain Armor

Treachery (Shael Thul Lem) No variables
Treachery Armor

Myth I made myself without problem, so Im assuming the rest are good too.
[Image: abbykittysig.gif]
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#5
Quote:Treachery (Shael Thul Lem) No variables
Treachery Armor

Hey,

This is slightly off topic but saves making a whole new post..

After months of thinking and planning it's finally time for me to start my bow assassin (sniper?). I plan to max out both venom and fade. Treachery seems like a fairly cheap option with some valuable mods but I'm concerned about the "5% chance to cast level 15 fade when struck" and the "25% chance to cast level 15 venom on striking". The question is, will their level replace my higher level spells? and if so, do + skills have any effect on "chance to cast, on striking, when struck.." spell levels?

Thanks In Advance :)
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#6
Slash,Aug 6 2005, 08:05 AM Wrote:Hey,

This is slightly off topic but saves making a whole new post..

After months of thinking and planning it's finally time for me to start my bow assassin (sniper?). I plan to max out both venom and fade. Treachery seems like a fairly cheap option with some valuable mods but I'm concerned about the "5% chance to cast level 15 fade when struck" and the "25% chance to cast level 15 venom on striking". The question is, will their level replace my higher level spells? and if so, do + skills have any effect on "chance to cast, on striking, when struck.." spell levels?

Thanks In Advance  :)
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The venom will replace only a lower-slvl venom. The fade will replace any fade (or BoS) you had before.

There's no way to increase the slvl of CTC effects.
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#7
Abby(HF),Aug 3 2005, 01:23 AM Wrote:I found screen shots on the Bnet forum of 8 of them, however 2 they were trying to pawn off as new runewords arent (Wrath and Voice of Reason).

Bone (Sol Um Um) The mana varies from 100-150
Bone Armor

Enlightenment (Pul Ral Sol) No variables, though Warmth is an oskill
Enlightenment Armor

Myth (Hel Amn Nef) No variables
Myth Armor

Peace (Shael Thul Amn) No variables, though Critical strike is an oskill
Peace Armor

Plague (Cham Fal Um) Dmg to demons 260-380, aura cleansing 13-17, allskills 1-2
Plague Weapon

Principle (Ral Gul Eld) The life varies from 100-150
Principle Armor

Rain (Ort Mal Ith) Mana varies from 100-150
Rain Armor

Treachery (Shael Thul Lem) No variables
Treachery Armor

Myth I made myself without problem, so Im assuming the rest are good too.
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Take these with a grain of salt. Plague apparantly does not work and each of the items have 20 durability (which is wrong). Obviously single player items/hacked in my opinion. Peace seems like it works (and has cheap enough runes not to care). You say myth works, so I trust you.
What is the judicial system coming to when child molesters get 5 years and cottage cheese gets 30.
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#8
EDIT: Never mind, never mind. I wasn't paying attention. Sorry! :D

Er...have fun with the new rune words, guys!
USEAST: Werewolf (94), Werebear (87), Hunter (85), Artimentalist (78), Meleementalist (76, ret.)
USEAST HCL: Huntermentalist (72), Werewolf (27)
Single Player HC: Werewolf (61, deceased), Werewolf (24)
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