1.0.3, Attack Speed Changes, and Hypocrisy
The other solution they could use is creating barriers to Acts as in "If you don't have X amount of dps and Y amount of effective health, then you may not enter." And, it turns out that X and Y are tuned for an average player being able to kill the most difficult boss mod combinations so that anyone with those numbers will easily be able to clear the whole act. But I think most people would balk at that idea. Many people, if not most people, will want to take on a challenge of the next Act from time to time. Thus, you will get combinations that seem impossible at the moment.
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RE: 1.0.3, Attack Speed Changes, and Hypocrisy - by MongoJerry - 06-22-2012, 02:27 AM

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