Ac and CTH chart?
#5
Quote:Kp' date='Nov 12 2006, 01:29 PM' post='120398']
I think you're misreading the table. As I see it, the table states that your maximum useful Armor Class decreases as you go from 13->16. The reason for this is that, ignoring auto-hit, you need 400 AC to achieve a 0% hit rate vs. a Hell difficulty Blood Knight. However, auto-hit guarantees that on level 13, any rate less than 15% is raised to 15%, so getting more than 385 AC is unnecessary. Auto-hit would force the game to treat it as equivalent to 385 AC, effectively. On level 14, the auto-hit rate rises to 20%, so any AC above 380 is treated as though it were 380. Level 15 goes to auto-hit of 25%, and level 16 an auto-hit of 30%. Thus, while the dungeon level does not affect the AC required to achieve (or beat) a "0% hit rate" in the combat calculations, it does cause them to bound that rate at progressively higher values, which leads to there being progressively lower "maximum useful AC."

Jarulf's Guide v1.62 states that the maximum AC for warrior/rogue/sorceror in Diablo (not Hellfire) are: 349/385/350. The full table is on the foot of the page bearing the mark 7, though my viewer says it is actually page 12. Assuming his math is correct (I have not checked it), then a level 50 rogue wearing an ideal configuration could achieve the maximum useful Armor Class. Since I haven't checked his math, I can't tell you what configuration is ideal for achieving maximum AC.

Thank you, that makes it more clear.
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Messages In This Thread
Ac and CTH chart? - by GhastMaster - 11-12-2006, 05:16 AM
Ac and CTH chart? - by LennyLen - 11-12-2006, 12:24 PM
Ac and CTH chart? - by Alamara - 11-12-2006, 03:39 PM
Ac and CTH chart? - by [vL]Kp - 11-12-2006, 05:29 PM
Ac and CTH chart? - by Alamara - 11-12-2006, 06:13 PM
Ac and CTH chart? - by the Langolier - 11-12-2006, 06:50 PM
Ac and CTH chart? - by GhastMaster - 11-12-2006, 11:46 PM

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