01-24-2004, 07:47 PM
Heh.
SecondaryCPL just turns the Polaris Capacitor Pulse Laser into a secondary weapon. Normally it's not worth putting other primary weapons other than CPLs on a ship because you have to fire all your primaries together - and CPLs gobble fuel like Anna Nicole at a buffet.
MissileRacks simulates rack reloading - the way missiles work by default, ships can fire a continuous spray, which didn't seem too realistic to me. I changed things around so that after you fired 1, 2, or 4 missiles (depending on type) you have to wait for the racks to 'reload' before you can fire again. I tweaked some missile damages to make up for the slower firing rate, too. There's a readme in the zip that has more detailed information.
SecondaryCPL just turns the Polaris Capacitor Pulse Laser into a secondary weapon. Normally it's not worth putting other primary weapons other than CPLs on a ship because you have to fire all your primaries together - and CPLs gobble fuel like Anna Nicole at a buffet.
MissileRacks simulates rack reloading - the way missiles work by default, ships can fire a continuous spray, which didn't seem too realistic to me. I changed things around so that after you fired 1, 2, or 4 missiles (depending on type) you have to wait for the racks to 'reload' before you can fire again. I tweaked some missile damages to make up for the slower firing rate, too. There's a readme in the zip that has more detailed information.