Gambling mechanics
#13
Hmmm... I can't make much sense of your code, but I can see some definite errors in your output.

It's seems you're checking if there's a unique or set item available, and downgrading the gamble to rare or magic if there isn't. Doing this is correct. However, you don't have all the right data for this. For example, there is no unique crystal sword in 1.10, but you're still showing a chance to gamble one.

The bigger flaw, however, is that you aren't taking into account the unique/set qlvls. Every unique and set item has a minimum ilvl necessary to spawn. For example, Tarnhelm requires ilvl 20+ to spawn. You won't have any chance of getting a Tarnhelm unless you're clvl 16+, and your chances will keep increasing until clvl 25. Your calculator doesn't reflect this and indicates you could get one even at clvl 1.

There's also the issue of what items are even available to gamble at what clvl...
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Messages In This Thread
Gambling mechanics - by nemesis07 - 06-13-2004, 08:20 PM
Gambling mechanics - by adeyke - 06-13-2004, 09:09 PM
Gambling mechanics - by Caaroid - 06-13-2004, 09:47 PM
Gambling mechanics - by nemesis07 - 06-14-2004, 04:40 AM
Gambling mechanics - by adeyke - 06-14-2004, 05:03 AM
Gambling mechanics - by nemesis07 - 06-14-2004, 07:11 PM
Gambling mechanics - by adeyke - 06-14-2004, 07:38 PM
Gambling mechanics - by RAMsesist - 06-17-2004, 02:39 PM
Gambling mechanics - by adeyke - 06-17-2004, 03:03 PM
Gambling mechanics - by Thrugg - 06-17-2004, 03:35 PM
Gambling mechanics - by adeyke - 06-17-2004, 04:09 PM
Gambling mechanics - by RAMsesist - 06-17-2004, 05:15 PM
Gambling mechanics - by adeyke - 06-17-2004, 06:04 PM
Gambling mechanics - by RAMsesist - 06-18-2004, 12:25 PM

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