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Legion Changes for 7.0
07-25-2016, 02:58 PM (This post was last modified: 07-25-2016 03:02 PM by kandrathe.)
Post: #1
Legion Changes for 7.0
... are pretty drastic

  • New Transmogrification Collections System: Appearances -- all that soulbound low level gear you've been stowing away is no longer necessary.
  • Revamped PvP and Honor System -- PVP progression is a talent tree outside of gear collecting, gear stats are equalized and scaled to your class/spec. Gear iLvl differences won't matter much.
  • Raids and Dungeons -- beyond Ruins of Ahn’Qiraj now resets daily instead of every 3 days, Hellfire citadel bosses were nerfed 30% in relation to players reset to a 110 level cap.
  • Items and Itemization -- mostly, Spirit and Bonus Armor and Multistrike attributes have been removed
  • Character Changes -- you can change to any spec anytime, glyphs removed, talents are totally redone, and talents can only change in rest zone or with inscription tome
  • Class Changes -- extensive, many abilities removed, changed and some added -- the pendulum of bloated skills has swung sharply back (maybe too far for some).
  • Collections -- many more items (esp. engineering) converted to toy box items
  • Professions -- new profession system, with leveling skill per item -- Scribes can now craft Vantus Runes, a consumable item that allows a player to perform more effectively against one particular raid boss each week.
  • UI -- massively trimmed down (although prior functions are still command accessible)
  • Account -- max gold for chars, and guild bank is 10M
  • Graphics Engine -- looks like an entirely new graphics engine

I would add, much of the reasons for staying in Draenor have been removed, or drastically curtailed. Garrisons are severely nerfed.

Bring on the Legion!

Giving money and power to government is like giving whiskey and car keys to teenage boys. - P.J. O’Rourke

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